
Witch Doctor
A wiry silhouette hitches forward--uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned and perfected over several lifetimes in the island highlands of Arktura, now wielded with precision accuracy against his enemies. Zharvakko can be your best friend or your worst enemy--healing allies and laying waste to all who oppose him.
Base STR
20 +2.1
Base AGI
13 +1.4
Base INT
22 +3.1
Move Speed
300
Attack Range
550
Base Armor
0
Attack DMG
26–36
Projectile
1200
Facets
Innate Abilities

Gris-Gris
Witch Doctor gets a Gris-Gris, an item that cannot be dropped or placed in the backpack. When the owner dies, %death_gold_lost_reduction_pct_tooltip%%% of the gold lost from death is added to the item, and will be refunded when the item is consumed. The value of the Gris-Gris is increased by 1 every %gold_tick_interval_tooltip%s. <br><br> Right-click to consume and permanently remove the item.
Abilities

Paralyzing Cask
Cooldown
20 / 18 / 16 / 14s
Mana
80 / 100 / 120 / 140
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits. Damage increases each bounce.
STUN DURATION:
0.8
BASE DAMAGE:
55 / 70 / 85 / 100
BOUNCES:
3 / 4 / 5 / 6
BONUS DAMAGE PER BOUNCE:
20
- ·Targets can be hit multiple times, as long as another unit is struck in between the bounces.
The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy.

Voodoo Restoration
Mana
25
Witch Doctor focuses his magic to heal nearby allied units, costing Witch Doctor mana every second Voodoo Restoration is active.
MANA PER SEC:
9 / 12 / 15 / 18
RADIUS:
500 / 550 / 600 / 650
HEAL:
20 / 30 / 40 / 50
SELF HEAL:
0%
- ·Healing is done in %heal_interval% second intervals.
- ·Can heal Spell Immune units.
Zharvakko's hocus pocus is not limited only to hexxing his opponents and is quite adept at curing ailments.

Maledict
Cooldown
30 / 26 / 22 / 18s
Mana
105 / 110 / 115 / 120
Curses all enemy Heroes and player-controlled units in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.
RADIUS:
200
LOST HEALTH BURST DAMAGE:
16 / 24 / 32 / 40%
DURATION:
12
- ·If an affected hero's health has increased above the amount they had when Maledict was cast, the burst damage will be 0.
Certain voodoo magics can make an enemy regret engaging the Witch Doctor.

Death Ward
Cooldown
100 / 90 / 80s
Mana
200
CHANNELED - Summons a deadly ward to attack enemy heroes within its attack range. Lasts a maximum of %abilitychanneltime% seconds. Death Ward has %bonus_accuracy%%% bonus accuracy.
DAMAGE:
60 / 90 / 120
ATTACK RANGE:
600
BOUNCE RADIUS:
0
- ·The Death Ward is invulnerable, and is only destroyed if Witch Doctor is interrupted or its duration expires.
- ·The Death Ward can be controlled, and made to attack a specific target.
- ·Death Ward attacks once every 0.22 seconds.
Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it.