Dota2ProTips

DOTA2PROTIPS

Heroes/Undying
Undying
StrengthMelee

Undying

SupportDurableDisablerNuker

How long has it been since he lost his name? The torn ruin of his mind no longer knows. <br><br>Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.

Base STR

22 +2.4

Base AGI

10 +1.2

Base INT

27 +2.8

Move Speed

300

Attack Range

150

Base Armor

1

Attack DMG

33–41

Projectile

900

Ceaseless Dirge

Ceaseless Dirge

PassiveInnate

Cooldown

480s

When Undying dies he will instantly respawn in the fountain. Begins the game on cooldown. Cannot be refreshed.

Only when the Dirge of the Dead God ceases will this soldier's march finally end.

Decay

Decay

Point TargetAOE

Cooldown

13 / 10 / 7 / 4s

Mana

100

Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals %creep_damage_multiplier%x damage to creeps.

BASE DAMAGE:

20 / 60 / 100 / 140

STRENGTH STEAL:

4

STEAL DURATION:

35

RADIUS:

325

  • ·The strength stolen stacks, but can't cause a hero to have strength below 1.
  • ·The strength steal takes effect before the damage is dealt.
  • ·Affects invisible units.

The strength of the living is simply borrowed from the strength of the dead.

Soul Rip

Soul Rip

Unit Target

Cooldown

15 / 12 / 9 / 6s

Mana

80 / 90 / 100 / 110

Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.

DAMAGE/HEAL PER UNIT:

14 / 26 / 38 / 50

MAX UNITS:

10

RIP RADIUS:

1300

TOMBSTONE HEAL:

4 / 8 / 12 / 16

STRENGTH GAIN:

0%

DURATION:

0

  • ·Can heal Tombstone, but can't heal or damage other buildings.
  • ·Does not rip from invisible units, invulnerable units, units in the fog of war, or spell immune enemies.
  • ·Does rip from spell immune allies, including zombies.

Even allies feel despair in Undying's presence.

Tombstone

Tombstone

Point Target

Cooldown

80s

Mana

125 / 150 / 175 / 200

Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.

ATTACKS TO DESTROY:

5 / 6 / 7 / 8

TOMBSTONE DURATION:

30

ZOMBIE SPAWN RADIUS:

1200

DEATHLUST HEALTH THRESHOLD:

40%

ZOMBIE SPAWN INTERVAL:

4 / 3.6 / 3.2 / 2.8

ZOMBIE ATTACK DAMAGE:

34

  • ·Tombstone is Spell Immune, but can be healed by Soul Rip.
  • ·Zombies and Tombstone are Spell Immune.
  • ·If their initial target dies or goes out of vision, the Zombie will die.

Dirge calls on his fallen brothers to fight for the Dead God.

Flesh Golem

Flesh Golem

No Target

Cooldown

140s

Mana

100 / 125 / 150

Undying transforms into a horrifying flesh golem. Gains a percentage increase to strength and imbues attacks with a slow and damage amplification.

SLOW:

30 / 35 / 40%

DAMAGE AMPLIFICATION:

25 / 30 / 35%

SLOW DURATION:

3

STRENGTH MULTIPLIER:

40 / 50 / 60%

DURATION:

40

BONUS MOVESPEED:

20

ZOMBIE DURATION:

0

The flesh of the recently dead add to the power of Dirge's plague.