
Tusk
It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from the Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. What started as a simple bar bet of supremacy ended with four regulars, a blacksmith, and six of the Frost Brigade's best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. The Tusk boasted and toasted his victory as he emptied his brew. <br><br>No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. The Tusk was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. As skilled as he was, Ymir had never taken part in a real battle, never tested himself against the indiscriminate death and chaos of war. He proposed a wager to the fighter: seek out the biggest battle he could find, survive, and win it for whichever side he chose. The stakes? The next round of drinks.
Base STR
23 +3.9
Base AGI
23 +1.9
Base INT
18 +1.7
Move Speed
310
Attack Range
150
Base Armor
1
Attack DMG
27–31
Projectile
900
Facets
Innate Abilities

Bitter Chill
Passively slows the attack speed of all enemy heroes within %radius% radius by %attack_speed_slow%.
Abilities

Ice Shards
Cooldown
23 / 20 / 17 / 14s
Mana
100
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for %shard_duration% seconds.
RADIUS:
200
SHARD DAMAGE:
75 / 150 / 225 / 300
SHARD DURATION:
4 / 5 / 6 / 7
MOVE SLOW:
0%
DAMAGE PER SECOND:
0
SHARD DEPTH:
0
- ·Creates an impassable barrier.
In the frozen tundra near the Barrier, after the last sun of autumn has set, ice can form with alarming speed.

Snowball
Cooldown
21 / 19 / 17 / 15s
Mana
75
Tusk begins rolling into a snowball. Allies within a %snowball_grab_radius% radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.
BASE DAMAGE:
80 / 140 / 200 / 260
SNOWBALL SPEED:
575 / 600 / 625 / 650
BONUS DAMAGE PER ALLY:
40 / 65 / 90 / 115
STUN DURATION:
0.6 / 0.8 / 1 / 1.2
STUN DURATION PER ALLY:
0.2
LAUNCH TIME:
3
GATHER RADIUS:
325
- ·The snowball will break apart a maximum of 3 seconds after launch.
- ·The snowball can be launched early by pressing using the Launch Snowball ability.
- ·Doesn't carry illusions, but will carry Meepo clones and other units that Tusk controls.
- ·Each Meepo clone added to the snowball will add its own bonus damage.
- ·Allies can click on a snowball to add themselves to it.
Tales are still told of the wild feat that ended the grand brawl at White Fields.

Walrus PUNCH!
Cooldown
16 / 13 / 10s
Mana
75
Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.
BONUS DAMAGE:
60 / 90 / 120
CRITICAL DAMAGE:
200 / 250 / 300%
AIR TIME:
1
- ·Walrus PUNCH has true strike.
It never matters who throws the first punch, only who throws the last.