Dota2ProTips

DOTA2PROTIPS

Heroes/Tusk
Tusk
StrengthMelee

Tusk

InitiatorDisablerNuker

It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from the Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. What started as a simple bar bet of supremacy ended with four regulars, a blacksmith, and six of the Frost Brigade's best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. The Tusk boasted and toasted his victory as he emptied his brew. <br><br>No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. The Tusk was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. As skilled as he was, Ymir had never taken part in a real battle, never tested himself against the indiscriminate death and chaos of war. He proposed a wager to the fighter: seek out the biggest battle he could find, survive, and win it for whichever side he chose. The stakes? The next round of drinks.

Base STR

23 +3.9

Base AGI

23 +1.9

Base INT

18 +1.7

Move Speed

310

Attack Range

150

Base Armor

1

Attack DMG

27–31

Projectile

900

Bitter Chill

Bitter Chill

PassiveInnate

Passively slows the attack speed of all enemy heroes within %radius% radius by %attack_speed_slow%.

Ice Shards

Ice Shards

Point Target

Cooldown

23 / 20 / 17 / 14s

Mana

100

Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for %shard_duration% seconds.

RADIUS:

200

SHARD DAMAGE:

75 / 150 / 225 / 300

SHARD DURATION:

4 / 5 / 6 / 7

MOVE SLOW:

0%

DAMAGE PER SECOND:

0

SHARD DEPTH:

0

  • ·Creates an impassable barrier.

In the frozen tundra near the Barrier, after the last sun of autumn has set, ice can form with alarming speed.

Snowball

Snowball

Unit Target

Cooldown

21 / 19 / 17 / 15s

Mana

75

Tusk begins rolling into a snowball. Allies within a %snowball_grab_radius% radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

BASE DAMAGE:

80 / 140 / 200 / 260

SNOWBALL SPEED:

575 / 600 / 625 / 650

BONUS DAMAGE PER ALLY:

40 / 65 / 90 / 115

STUN DURATION:

0.6 / 0.8 / 1 / 1.2

STUN DURATION PER ALLY:

0.2

LAUNCH TIME:

3

GATHER RADIUS:

325

  • ·The snowball will break apart a maximum of 3 seconds after launch.
  • ·The snowball can be launched early by pressing using the Launch Snowball ability.
  • ·Doesn't carry illusions, but will carry Meepo clones and other units that Tusk controls.
  • ·Each Meepo clone added to the snowball will add its own bonus damage.
  • ·Allies can click on a snowball to add themselves to it.

Tales are still told of the wild feat that ended the grand brawl at White Fields.

Walrus PUNCH!

Walrus PUNCH!

Unit Target

Cooldown

16 / 13 / 10s

Mana

75

Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.

BONUS DAMAGE:

60 / 90 / 120

CRITICAL DAMAGE:

200 / 250 / 300%

AIR TIME:

1

  • ·Walrus PUNCH has true strike.

It never matters who throws the first punch, only who throws the last.