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Heroes/Treant Protector
Treant Protector
StrengthMelee

Treant Protector

SupportInitiatorDurableDisablerEscape

Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land. There are all-consuming grasses, crossbred fauna and poisonous flowers, but none are so fierce as the mighty Treant Protectors. <br><br>These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. <br><br>When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.

Base STR

25 +3.4

Base AGI

15 +1.8

Base INT

20 +1.8

Move Speed

280

Attack Range

150

Base Armor

0

Attack DMG

60–68

Projectile

900

Nature's Guise

Nature's Guise

PassiveInnate

Cooldown

35s

Grants bonus movement speed when near trees. Treant Protector additionally has Tree Walking if he has not taken damage for %cooldown_time% seconds. While Tree Walking, Nature's Guise can be activated to grant Treant invisibility until he attacks or is no longer near a tree.

MOVEMENT SPEED BONUS:

10%

COOLDOWN:

35

  • ·While affected by Nature's Guise, Treant can move unobstructed through other trees.
  • ·Vines from Nature's Grasp are considered trees for this ability.
  • ·While Tree Walking, taking damage does not disable the active ability or Tree Walking.

The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.

Nature's Grasp

Nature's Grasp

Point Target

Cooldown

20 / 19 / 18 / 17s

Mana

90

Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Does %creep_penalty%%% less damage to creeps.

DAMAGE PER SECOND:

35 / 50 / 65 / 80

MOVEMENT SLOW:

25 / 30 / 35 / 40%

VINE DURATION:

9 / 10 / 11 / 12

The tendrils of Rooftrellen's influence stretch to all corners of the forest.

Leech Seed

Leech Seed

Unit Target

Cooldown

15 / 12 / 9 / 6s

Treant's attack plants a life-sapping seed in an enemy unit, dealing additional magic damage. The unit is then bound for a short duration and emits %healing_pulse_count% healing pulses to up to %max_heal_units% nearby allies of Treant Protector based on a flat amount and the damage dealt by the attack.

DURATION:

0.9 / 1.1 / 1.3 / 1.5

FLAT HEALING:

15 / 25 / 35 / 45

DAMAGE TO HEALING:

20%

BONUS DAMAGE:

20 / 40 / 60 / 80

HEAL RADIUS:

650

Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.

Living Armor

Living Armor

Unit TargetPoint Target

Cooldown

24 / 21 / 18 / 15s

Mana

40 / 45 / 50 / 55

Infuses the target hero or structure with a protective coating which heals the target and blocks damage from player-controlled sources. Each time this spell blocks damage, the block amount is decreased. If the damage block is decreased to 0, the buff is removed early.

HEAL PER SECOND:

4 / 7 / 10 / 13

MAX DURATION:

12

DAMAGE BLOCKED:

120

DAMAGE BLOCK DECREASE:

35 / 30 / 25 / 20

  • ·Instances of damage less than %damage_block_threshold% are ignored.

The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.

Overgrowth

Overgrowth

No Target

Cooldown

110 / 100 / 90s

Mana

200 / 250 / 300

Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.

DURATION:

3 / 4 / 5

RADIUS:

800

DAMAGE PER SECOND:

95

  • ·Works on Debuff Immune units, but if units gain debuff immunity after the effect starts, they'll break free.

Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.