
Tiny
Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.
Base STR
30 +4.2
Base AGI
0 +0
Base INT
17 +2.2
Move Speed
275
Attack Range
150
Base Armor
0
Attack DMG
31–37
Projectile
900
Facets
Innate Abilities

Craggy Exterior
Enemies that attack Tiny receive a stacking debuff that lowers their attack damage with each stack.
DEBUFF DURATION:
5
MAX STACKS:
10
DAMAGE REDUCTION PER STACK:
2 / 3 / 4 / 5%
- ·Break disables the application of new stacks.
- ·Break does not disable the effects of existing stacks.
Abilities

Avalanche
Cooldown
23 / 20 / 17 / 14s
Mana
95 / 110 / 125 / 140
Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units.
RADIUS:
325 / 340 / 355 / 370
AVALANCHE DURATION:
1.5
AVALANCHE DAMAGE:
100 / 190 / 280 / 370
Inanimate rock becomes animate when called by the Stone Giant.

Toss
Cooldown
20 / 17 / 14 / 11s
Mana
110 / 125 / 140 / 155
Grabs the nearest unit in a %grab_radius% radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
RADIUS:
275
DAMAGE:
90 / 180 / 270 / 360
MOVEMENT SLOW:
0%
ATTACK SLOW:
0
BONUS LANDING DAMAGE:
0%
SLOW DURATION:
0
- ·You can toss allies, but they don't take damage.
- ·Toss deals 33% of its damage to buildings.
- ·Debuff Immune units can be targeted but cannot be tossed.
- ·Flight time is %duration%s.
Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.

Tree Grab
Cooldown
16 / 15 / 14 / 13s
Mana
40
Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.
NUMBER OF ATTACKS:
5
BONUS BASE DAMAGE:
10 / 20 / 30 / 40
BONUS BUILDING DAMAGE:
30 / 40 / 50 / 60%
ATTACK RANGE:
300
SPLASH DAMAGE:
70 / 80 / 90 / 100%
- ·The cooldown begins when the tree is thrown.
Sticks and stones break all the bones, with structures sure to follow.

Grow
Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.
BONUS ARMOR:
5 / 10 / 15
BONUS DAMAGE:
55 / 110 / 165
ATTACK SPEED REDUCTION:
-35%
TOSS BONUS DAMAGE:
50 / 175 / 300
MOVEMENT SPEED BONUS:
10 / 15 / 20
Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.

Tree Throw
Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.
CAST RANGE:
1200
SPLASH RADIUS:
275
MOVEMENT SLOW:
25%
SLOW DURATION:
2.5
Even enemies can share in Tiny's arbor ardor.