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Heroes/Tinker
Tinker
IntelligenceRanged

Tinker

CarryNukerPusher

Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.

Base STR

19 +2.3

Base AGI

17 +1.4

Base INT

30 +3.3

Move Speed

310

Attack Range

500

Base Armor

2

Attack DMG

22–28

Projectile

900

Eureka!

Eureka!

PassiveInnate

Tinker gains %one_percent_tooltip%%% item cooldown reduction per %int_per_one_cdr% Intelligence, up to a maximum of %max_cdr%%%.

ITEM COOLDOWN REDUCTION:

0%

Laser

Laser

Unit Target

Cooldown

19 / 18 / 17 / 16s

Mana

95 / 105 / 115 / 125

Fires an intense energy beam, damaging and blinding the target. Blinded targets miss all physical attacks.

BLIND MISS RATE:

100%

BLIND DURATION:

3 / 3.5 / 4 / 4.5

LASER DAMAGE:

75 / 150 / 225 / 300

RADIUS:

Boush perfected this rock cutting laser in his subterranean laboratory, never considering its combat utility.

March of the Machines

March of the Machines

Point TargetAOE

Cooldown

35 / 33 / 31 / 29s

Mana

100 / 120 / 140 / 160

Enlists an army of robotic minions to destroy enemy units in an area around Tinker.

RADIUS:

900

DURATION:

6

DAMAGE:

13 / 22 / 31 / 40

HEAL PER SECOND:

0

HEAL DURATION:

0

  • ·Robots spawn at a rate of %machines_per_sec% per second.

Even though the laboratory has since been sealed off, the ability to radio in robotic drones is still in working order.

Defense Matrix

Defense Matrix

Unit Target

Cooldown

20s

Mana

90 / 105 / 120 / 135

Targets an allied unit, applying an all damage barrier to them that also provides Status Resistance.

DAMAGE BARRIER:

80 / 160 / 240 / 320

STATUS RESISTANCE:

15 / 20 / 25 / 30%

DURATION:

15

BLINK RANGE:

0

  • ·Translocator will not blink Tinker forward if he is Rooted or Leashed after the Basic Dispel.

A gifted mind unconstrained by moral or ethical boundaries tends to attract an adversary or two.

Rearm

Rearm

No TargetChanneled

Cooldown

7 / 6 / 5s

Mana

100 / 150 / 200

CHANNELED - Resets the cooldown on Tinker's abilities.

TIME TO REARM:

2.75 / 2 / 1.25

A new battery here, another set of rockets there, Boush continually improves on existing technology.