
Tidehunter
The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea.
Base STR
27 +3.6
Base AGI
15 +1.5
Base INT
20 +1.7
Move Speed
300
Attack Range
150
Base Armor
0
Attack DMG
25–31
Projectile
900
Facets
Innate Abilities

Blubber
Tidehunter's hide removes negative status effects if he takes more than %damage_cleanse% damage. Removes most debuffs, even if they are generally not purgable. DISPEL TYPE: Strong Dispel
- ·Only damage from player owned sources is counted towards debuff removal.
- ·The counter will reset if no player owned damage is taken for %damage_reset_interval% seconds.
Abilities

Gush
Cooldown
12s
Mana
100
Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.
DAMAGE:
100 / 160 / 220 / 280
SLOW:
-40%
ARMOR REDUCTION:
3 / 4 / 5 / 6
RADIUS:
0
COOLDOWN:
0
RANGE:
0
DEBUFF DURATION:
4.5
During his championship of the Sunken Isles, Leviathan gained mastery over the open sea.

Kraken Shell
Cooldown
30s
Mana
45
Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. Reduced block amount versus creeps. Can be activated to double the block amount at the cost of %active_move_speed_penalty_pct%%% movement speed. Lasts %active_duration%s.
DAMAGE BLOCK:
15 / 35 / 55 / 75
DAMAGE BLOCK PER KILL:
0
CREEP PENALTY:
50%
- ·Break disables the gaining of new Kraken Swell stacks.
- ·Break does not disable the bonuses from existing Kraken Swell stacks.
- ·Does not stack with items that provide Damage Block.
Claddish navymen tell tales of a mighty sea-faring beast that suffered spear and sword but continued to lay waste to the fleet.

Anchor Smash
Cooldown
7 / 6 / 5 / 4s
Mana
40 / 45 / 50 / 55
Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage.
ATTACK BONUS DAMAGE:
50 / 100 / 150 / 200
DAMAGE REDUCTION:
-25 / -30 / -35 / -40%
DURATION:
6
RADIUS:
375
- ·Anchor Smash works on all Ancient creeps except for Roshan.
Stolen from one of Admiral Kunkka's flagships, Leviathan's heavy anchor proves useful as a melee weapon.

Ravage
Cooldown
150 / 145 / 140s
Mana
125 / 225 / 325
Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
RADIUS:
1250
DURATION:
2 / 2.2 / 2.4
- ·Ravage will hit invisible units.
- ·Ravage waves move outwards at a speed of %speed%.
Calling to the abyssal god Maelrawn has resulted in entire armadas being lost at sea.