Dota2ProTips

DOTA2PROTIPS

Heroes/Tidehunter
Tidehunter
StrengthMelee

Tidehunter

InitiatorDurableDisablerNukerCarry

The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea.

Base STR

27 +3.6

Base AGI

15 +1.5

Base INT

20 +1.7

Move Speed

300

Attack Range

150

Base Armor

0

Attack DMG

25–31

Projectile

900

Blubber

Blubber

PassiveInnate

Tidehunter's hide removes negative status effects if he takes more than %damage_cleanse% damage. Removes most debuffs, even if they are generally not purgable. DISPEL TYPE: Strong Dispel

  • ·Only damage from player owned sources is counted towards debuff removal.
  • ·The counter will reset if no player owned damage is taken for %damage_reset_interval% seconds.
Gush

Gush

Unit Target

Cooldown

12s

Mana

100

Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.

DAMAGE:

100 / 160 / 220 / 280

SLOW:

-40%

ARMOR REDUCTION:

3 / 4 / 5 / 6

RADIUS:

0

COOLDOWN:

0

RANGE:

0

DEBUFF DURATION:

4.5

During his championship of the Sunken Isles, Leviathan gained mastery over the open sea.

Kraken Shell

Kraken Shell

No Target

Cooldown

30s

Mana

45

Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. Reduced block amount versus creeps. Can be activated to double the block amount at the cost of %active_move_speed_penalty_pct%%% movement speed. Lasts %active_duration%s.

DAMAGE BLOCK:

15 / 35 / 55 / 75

DAMAGE BLOCK PER KILL:

0

CREEP PENALTY:

50%

  • ·Break disables the gaining of new Kraken Swell stacks.
  • ·Break does not disable the bonuses from existing Kraken Swell stacks.
  • ·Does not stack with items that provide Damage Block.

Claddish navymen tell tales of a mighty sea-faring beast that suffered spear and sword but continued to lay waste to the fleet.

Anchor Smash

Anchor Smash

No Target

Cooldown

7 / 6 / 5 / 4s

Mana

40 / 45 / 50 / 55

Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage.

ATTACK BONUS DAMAGE:

50 / 100 / 150 / 200

DAMAGE REDUCTION:

-25 / -30 / -35 / -40%

DURATION:

6

RADIUS:

375

  • ·Anchor Smash works on all Ancient creeps except for Roshan.

Stolen from one of Admiral Kunkka's flagships, Leviathan's heavy anchor proves useful as a melee weapon.

Ravage

Ravage

No Target

Cooldown

150 / 145 / 140s

Mana

125 / 225 / 325

Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.

RADIUS:

1250

DURATION:

2 / 2.2 / 2.4

  • ·Ravage will hit invisible units.
  • ·Ravage waves move outwards at a speed of %speed%.

Calling to the abyssal god Maelrawn has resulted in entire armadas being lost at sea.