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Heroes/Spectre
Spectre
AgilityMelee

Spectre

CarryDurableEscape

Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.

Base STR

21 +2.5

Base AGI

25 +2.1

Base INT

16 +1.7

Move Speed

290

Attack Range

150

Base Armor

0

Attack DMG

23–27

Projectile

900

Desolate

Desolate

PassiveInnate

Spectre and her illusions deal bonus Pure damage if attacking an enemy that does not have any allied units within a %radius% radius around them.

DAMAGE:

25

  • ·Damage is dealt before Spectre's attack.
  • ·Spectre's illusions also have Desolate.

Often times, warriors find themselves alone with a vision of Mercurial - the fated question is if it is the true Spectre.

Spectral Dagger

Spectral Dagger

Unit TargetPoint Target

Cooldown

22 / 20 / 18 / 16s

Mana

100 / 110 / 120 / 130

Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre moves faster and phases through otherwise impassable terrain.

DAMAGE:

70 / 120 / 170 / 220

MOVEMENT SPEED CHANGE:

10 / 14 / 18 / 22%

DURATION:

7

  • ·There is a %dagger_grace_period% second grace period after leaving the path where no collision is preserved.
  • ·Does not trigger spell block or spell reflect.

Mercurial's dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive.

Shadow Step

Shadow Step

Unit TargetAOE

Cooldown

30 / 26 / 22 / 18s

Mana

60 / 65 / 70 / 75

Sends an uncontrollable illusion at a target that follows and attacks the target. The illusion deals decreased damage and receives %tooltip_illusion_total_damage_incoming%%% damage.<br><br>The Reality sub-ability may be used to teleport to the illusion, destroying it.

DURATION:

3.5 / 4 / 4.5 / 5

ILLUSION DAMAGE:

32 / 38 / 44 / 50%

With great focus of will, Mercurial can sometimes limit the extent of her division.

Dispersion

Dispersion

Passive

Spectre disperses part of the damage dealt to her, reflecting it to all nearby enemies. The effect lessens with distance.

DAMAGE REFLECTED:

8 / 12 / 16 / 20%

MIN RADIUS:

350

MAX RADIUS:

800

  • ·The reflected damage is not dealt to Spectre.
  • ·Illusions don't get this ability.
  • ·Damage is reflected before reductions, and is returned as the same damage type.

A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic.

Haunt

Haunt

No Target

Cooldown

180 / 160 / 140s

Mana

125 / 150 / 175

Creates a spectral nemesis to haunt all enemy Heroes.<br><br>Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.<br><br>The Reality sub-ability may be used to teleport to the illusion, destroying it.

HAUNT DURATION:

5 / 6 / 7

HAUNT DAMAGE:

30 / 55 / 80%

HAUNT DAMAGE TAKEN:

200%

At the height of combat, Mercurial's physical manifestation shatters, and the shadowy pieces haunt those who still cling to life.