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Heroes/Slardar
Slardar
StrengthMelee

Slardar

CarryDurableInitiatorDisablerEscape

Slardar is a Slithereen, one of the Deep Ones, guardian of a vast network of sunken cities and the ancient riches buried within them. In the lightless gulf of the deepest ocean abysses, the Slithereen Guard patrols secret treasure rooms, ever vigilant against the subaqueous thieves sent into the deeps by covetous dryland sorcerers. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of immense power.

Base STR

21 +3.6

Base AGI

17 +2.1

Base INT

15 +1.5

Move Speed

300

Attack Range

150

Base Armor

2

Attack DMG

30–38

Projectile

Instant

Seaborn Sentinel

Seaborn Sentinel

PassiveInnate

Slardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle, trail, or river.

BONUS MOVE SPEED:

18%

HP REGEN:

2.5 / 5 / 7.5 / 10

BONUS ARMOR:

3 / 4 / 5 / 6

STATUS RESISTANCE:

0%

BONUS DAMAGE:

8 / 16 / 24 / 32

Guardian Sprint

Guardian Sprint

No Target

Cooldown

29 / 25 / 21 / 17s

Mana

25

Slardar slithers ahead, moving significantly faster and passing through units.

BONUS MOVE SPEED:

10 / 18 / 26 / 34%

DURATION:

10

SPEED BURST MOVE SPEED:

0%

SPEED BURST DURATION:

0

SLOW RESISTANCE:

0%

  • ·Activating this skill doesn't interrupt channeling abilities.

As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming.

Slithereen Crush

Slithereen Crush

No Target

Cooldown

7s

Mana

100

Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.

RADIUS:

325

MOVEMENT SLOW:

-20 / -25 / -30 / -35%

ATTACK SLOW:

-20 / -25 / -30 / -35

SLOW DURATION:

3 / 4 / 5 / 6

STUN DURATION:

0.8

PUDDLE DURATION:

7

PUDDLE RADIUS:

325

DAMAGE:

75 / 150 / 225 / 300

HAZE DURATION:

0

A swift crush of might and water breaks even the toughest of defenses.

Bash of the Deep

Bash of the Deep

Passive

After %attack_count% attacks, your next attack will bash the target.

BONUS DAMAGE:

35 / 90 / 145 / 200

BASH DURATION:

1

  • ·Does not stack with Skull Basher.

Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat.

Corrosive Haze

Corrosive Haze

Unit Target

Cooldown

5s

Mana

25

Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it.

ARMOR REDUCTION:

-10 / -15 / -20

DURATION:

18

TRAIL RADIUS:

100

TRAIL DURATION:

7

Even the strongest armor counts for little when left to the brine of the sea.