
Sand King
The sands of the Scintillant Waste are alive and sentient--the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador--Sand King is all of these things, inseparable from the endless desert that gave him life.
Base STR
23 +2.3
Base AGI
19 +2
Base INT
17 +2
Move Speed
290
Attack Range
150
Base Armor
1
Attack DMG
19–29
Projectile
900
Facets
Innate Abilities

Caustic Finale
Sand King's attacks inject a venom that causes enemy units to violently explode when they die.
EXPLODE RADIUS:
400
BASE DAMAGE:
20 / 40 / 60 / 80
DYING UNIT'S MAX HEALTH AS DAMAGE:
3 / 7 / 11 / 15%
DURATION:
4.5 / 5 / 5.5 / 6
An injection from Crixalis makes one brittle and as dry as the arid wastes, subject to implosive demise.
Abilities

Burrowstrike
Cooldown
14 / 13 / 12 / 11s
Mana
100 / 110 / 120 / 130
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit<br><br> Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.
STUN DURATION:
1.2 / 1.4 / 1.6 / 1.8
- ·Does not trigger spell block or spell reflect.
Crixalis often lies in wait, burrowing under the surface to ambush his adversaries.

Sand Storm
Cooldown
40 / 34 / 28 / 22s
Mana
85
Sand King creates a fearsome sandstorm that damages enemy units and grants Sand King Invisibility while he is in it. The effect ends when Sand King leaves the area.
RADIUS:
475 / 550 / 625 / 700
DAMAGE PER SECOND:
30 / 50 / 70 / 90
BLIND:
0%
BLIND DURATION:
0
DURATION:
16 / 20 / 24 / 28
- ·Sand Storm can be used to dodge projectiles.
- ·Sand King briefly becomes visible upon attacking or using spells while in Sand Storm. Sand King will become invisible again in %fade_delay% seconds.
Some say Crixalis is a mirage; his carapace appearing then vanishing between the whirling sands of the Scintillant Waste.

Stinger
Cooldown
15 / 12 / 9 / 6s
Mana
35 / 40 / 45 / 50
Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage. Enemies within an innermost radius of %inner_radius% take %inner_radius_bonus_damage_pct%%% extra damage. Applies Caustic Finale and a slow to all enemies hit.
RADIUS:
230 / 250 / 270 / 290
BONUS DAMAGE:
50 / 75 / 100 / 125
SLOW DURATION:
4 / 5 / 6 / 7
MOVEMENT SPEED SLOW:
10 / 12 / 14 / 16%
Crixalis is certainly capable of mercy, but the soul of the sand finds few foes worth sparing.

Epicenter
Cooldown
120 / 110 / 100s
Mana
150 / 225 / 300
After a cast point of %abilitycastpoint% seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.
PULSES:
12 / 16 / 20
DAMAGE PER PULSE:
60 / 70 / 80
BASE RADIUS:
500
INCREMENTAL RADIUS:
13
MOVEMENT SLOW:
-30 / -40 / -50%
ATTACK SLOW:
-50 / -55 / -60
RADIUS:
0
DEBUFF DURATION:
3
EPICENTER DURATION:
6
- ·The pulses are centered on Sand King, not where he first cast the spell.
Many an explorer was lost to the quicksands of the Scintillant Waste.