
Ring Master
Welcome, welcome, one and all — to a stage-lit extravaganza for the ages! Prepare to have your senses shattered! Your expectations demolished! Your Ancients smashed to ruins!<br><br>Witness the impossible feats and derring-do of the one and only clockwork marvel, the Great Cogliostro Kettle — Ringmaster, torture artist, genius in his own time — here now for the sole agony and entertainment of any hero bold enough to draw back the crimson carnival curtain and behold what mysteries await inside.<br><br>The mistake most maestros make is waiting for the public to come to them. The Ringmaster knows you need to go out and <i>find</i> your audience! <i>Drag</i> them to you. And <i>make</i> them watch.
Base STR
21 +2.1
Base AGI
13 +1.4
Base INT
25 +3
Move Speed
310
Attack Range
575
Base Armor
1
Attack DMG
23–33
Projectile
1200
Facets
Innate Abilities

Dark Carnival Barker
Ringmaster receives a random single-use Dark Carnival Souvenir whenever an enemy hero dies within %souvenir_collection_range% units of him. Additional Souvenirs are held as charges.<br><br>If Ringmaster does not have a Souvenir when he dies he will be granted one.
Abilities

Tame the Beasts
Cooldown
16 / 14 / 12 / 10s
Mana
90 / 105 / 120 / 135
CHANNELED - Ringmaster twirls his whip for up to %abilitychanneltime% second then cracks it. Whipped enemies are damaged and flee in fear from Ringmaster. Channel time exponentially increases damage and extends the fear duration, but reduces the radius.
RADIUS START:
450
RADIUS END:
200
MIN DAMAGE:
50 / 75 / 100 / 125
MAX DAMAGE:
180 / 280 / 380 / 480
MIN FEAR DURATION:
0.1 / 0.2 / 0.3 / 0.4
MAX FEAR DURATION:
0.6 / 0.8 / 1 / 1.2
From unhappy crowds to unruly acts, nothing persuades a pack of animals quite like the crack of the Ringmaster's whip.

Escape Act
Cooldown
38 / 32 / 26 / 20s
Mana
120
Ringmaster packs himself or an allied hero into a mobile, extradimensional box. Boxed units gain phased movement, slow resistance, bonus magic resistance, and bonus movement speed. They are also untargetable, muted, silenced, and disarmed. The box will pop open after the effect expires or it moves more than %leash_radius% units away.
DURATION:
2 / 2.4 / 2.8 / 3.2
BONUS MOVEMENT SPEED:
0 / 8 / 16 / 24%
BONUS MAGIC RESISTANCE:
50 / 60 / 70 / 80%
SLOW RESISTANCE:
100%
An adept assistant has nothing to fear within the confines of The Box. An amateur has...much darker prospects indeed.

Impalement Arts
Cooldown
1s
Mana
80
Ringmaster throws one of his daggers to a precise point of his choosing. If he strikes an enemy, the dagger deals impact damage, briefly slows the unit hit, and causes them to bleed. The bleeding deals a percentage of the victim's maximum health in damage every second to heroes and flat damage per second to creeps.
IMPACT DAMAGE:
50
MAX HEALTH DAMAGE PER SECOND (HEROES):
3.5 / 4 / 4.5 / 5%
DAMAGE PER SECOND (CREEPS):
100
DURATION:
4
MOVEMENT SLOW:
100%
SLOW DURATION:
0.8
Passed down through generations, it simply wouldn't be a Kettle Circus without the Great Cogliostro's signature trick.

Wheel of Wonder
Cooldown
90 / 80 / 70s
Mana
150 / 225 / 300
Ringmaster rolls the Wheel of Wonder to the targeted location, knocking aside enemies along the way. After it reaches its target, enemies in range of the wheel take damage over time and are slowed by %aura_slow%%%.<br><br>Enemy heroes who face the wheel for more than %face_duration% seconds are mesmerized and drawn towards it. The first enemy to be mesmerized triggers a timer for the wheel to explode. If the timer is not triggered, it will automatically explode after %trap_duration% seconds.
MINIMUM RANGE:
700
RADIUS:
500
TIMER DURATION:
2.5 / 2.75 / 3
AURA DAMAGE PER SECOND:
50 / 75 / 100
EXPLOSION DAMAGE:
300 / 450 / 600
No, brave friends, illusions are for charlatans and card sharks. What you witness today is the power of true magic. But only if you dare set your gaze upon...the mesmerizing wheel.