
Clockwerk
Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins. <br><br>It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices, a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!
Base STR
26 +3.2
Base AGI
13 +2.3
Base INT
18 +1.7
Move Speed
310
Attack Range
150
Base Armor
1
Attack DMG
24–26
Projectile
900
Facets
Innate Abilities

Armor Power
Clockwerk's outgoing damage increases by %damage_per_armor%%% per point of armor.
OUTGOING DAMAGE BONUS:
0%
Abilities

Battery Assault
Cooldown
24 / 22 / 20 / 18s
Mana
90
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.
RADIUS:
275
DURATION:
10.5
INTERVAL:
0.7
DAMAGE:
20 / 45 / 70 / 95
- ·Remains active if Clockwerk is disabled.
Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver.

Power Cogs
Cooldown
21 / 19 / 17 / 15s
Mana
70
Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by %mana_burn_as_damage_pct%%% of the mana burned.<br><br> Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to %projectile_distance% distance away with one hit.
DURATION:
5 / 6 / 7 / 8
DAMAGE:
50 / 125 / 200 / 275
MANA BURN:
35 / 70 / 105 / 140
ATTACKS REQUIRED:
2
FORMATION RADIUS:
215
- ·Cogs can shock invisible units.
One of Clockwerk's inventions of which he is most proud is the power cog - though it is sometimes despised by his allies.

Rocket Flare
Cooldown
20 / 18 / 16 / 14s
Mana
35 / 40 / 45 / 50
Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for %duration% seconds.
RADIUS:
600
DAMAGE:
80 / 120 / 160 / 200
MOVEMENT SLOW:
100%
SLOW DURATION:
0.4
What started as a festive display has become a useful scouting and bombardment tool.

Hookshot
Cooldown
60 / 45 / 30s
Mana
100 / 125 / 150
Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a %stun_radius% radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.
COOLDOWN/MANACOST REFUND:
0%
ALLY ARMOR DURATION:
0
ALLY ARMOR BONUS:
0
STUN DURATION:
1.2 / 1.4 / 1.6
DAMAGE:
75 / 175 / 275
- ·Hookshot will latch and take Clockwerk to allies, but not damage or disable them.
A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air.