
Legion Commander
They came without warning. Within the city walls of Stonehall there came a rumble and a terrible sound, and from blackness unknown came a force of beasts numbering beyond count, wielding flame and foul sorcery, slaying and snatching mothers and sons to dark purpose. Of once-mighty Stonehall's military strength only the Bronze Legion, led by the indomitable Commander Tresdin, was near enough to answer the call of battle. They rode into their city, fighting through bloodstained alleyways and burning markets, cutting their way through the monstrous throng to the source of the sudden invasion: an ethereal rift within the city square, and at its precipice thundered their dreaded champion. <br><br>Enwrapped in a corrosive shimmer, the leader of the abyssal horde swung its massive blade, cleaving a legionnaire in two as his flesh began to spoil. Tresdin lifted her blood-stained sword and settled her sights on the beast. It turned, smiling at her through a maze of teeth. Heedless of the battle raging around them, they charged one another. <br><br>Deflecting blow after blow, the pair danced their deadly duel as the Bronze Legion met its end around them. Tresdin leapt forward as her foe swung its sword to meet her. The odds turned. The attack smashed into Tresdin suddenly, a brutal thrust from the side, but even as her balance slipped she rallied her strength for another stroke. Blade scraped on blade, beyond the hilt to the gnarled paw below, carving it in two in a fearsome spray of sparks and blood. The vile audience looked on in astonishment as she pressed the attack, driving her blade through her foe's flesh into the stampeding heart within. With a scream that split the clouds above, the beast erupted in a torrent of gore and anguish. The stygian portal wavered, the power sustaining the chasm beyond vanishing as suddenly as it had appeared. The remaining invaders fell quickly to Stonehall steel. <br><br>Though victorious, the survivors saw little to celebrate: the city lay in ruins, and survivors were few. Fires continued to spread. Unfurling her banners of war, Tresdin gathered what allies she could. Her anger smoldered as she pledged brutal vengeance upon the forces of the abyss, and damned be any who would dare stand in her way.
Base STR
24 +3.1
Base AGI
18 +1.7
Base INT
20 +2.2
Move Speed
325
Attack Range
150
Base Armor
0
Attack DMG
33–37
Projectile
900
Facets
Innate Abilities

Outfight Them!
Attacking an enemy hero that is equal or higher level than you increases your Health Restoration by %heal_bonus_pct%%% for %duration%s.
Abilities

Overwhelming Odds
Cooldown
18s
Mana
90 / 105 / 120 / 135
Turns the foes' numbers against them, dealing damage to all enemies in the area. Damage increases with each enemy unit or hero in the area. Also grants bonus Attack Speed to Legion Commander. Can be cast during Duel.
BASE DAMAGE:
40 / 70 / 100 / 130
DAMAGE PER CREEP:
14 / 16 / 18 / 20
DAMAGE PER HERO:
40 / 70 / 100 / 130
BONUS ATTACK SPEED:
50 / 75 / 100 / 125
SPEED DURATION:
6
RADIUS:
600
RADIUS BONUS IN DUEL:
0
DAMAGE TO BARRIER:
0%
BARRIER DURATION:
0
The archers of Stonehall are ready at Tresdin's command.

Press The Attack
Cooldown
16 / 15 / 14 / 13s
Mana
90
Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel
DURATION:
5
BONUS MOVE SPEED:
13 / 16 / 19 / 22%
HP REGEN:
24 / 36 / 48 / 60
The rallying horn of the Bronze Legion is able to inspire any heart.

Moment of Courage
Cooldown
1.7 / 1.4 / 1.1 / 0.8s
When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.
CHANCE TO COUNTERATTACK:
25%
LIFESTEAL:
55 / 65 / 75 / 85%
Tresdin knows that an enemy's most vulnerable moment often follows their fiercest stroke.

Duel
Cooldown
60 / 55 / 50s
Mana
75
Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities, with the exception of Legion Commander being able to cast Overwhelming Odds. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.
DURATION:
4 / 4.5 / 5
BONUS DAMAGE:
10 / 20 / 30
ASSIST BONUS DAMAGE:
0
- ·Duels will end if the units are pushed 2000 units apart.
To face a soldier of Stonehall in single combat is a challenge few can resist.