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Heroes/Kunkka
Kunkka
StrengthMelee

Kunkka

CarrySupportDisablerInitiatorDurableNuker

As The Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the demon fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the demons, this was just barely enough to turn the tide. <br><br>As Kunkka watched the demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle's peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. <br><br>What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now The Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure.

Base STR

24 +3.6

Base AGI

14 +1.6

Base INT

18 +1.8

Move Speed

315

Attack Range

150

Base Armor

2

Attack DMG

30–36

Projectile

900

Admiral's Rum

Admiral's Rum

PassiveInnate

Cooldown

60s

Damage from enemy heroes, buildings, or Roshan that would reduce Kunkka below a threshold causes him to douse himself with The Admiral's Rum, receiving bonus movement speed and a delayed reaction to incoming damage.

HEALTH THRESHOLD:

65%

DAMAGE DELAYED:

20%

RUM DURATION:

6

RUM BONUS SPEED:

10%

  • ·Stacks additively with other sources of Admiral's Rum

Deleterious to landlubbers, no one holds their rum like a sailor.

Torrent

Torrent

Point TargetAOE

Cooldown

16 / 14 / 12 / 10s

Mana

90

Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed.

RADIUS:

250

MOVE SLOW:

-40%

SLOW DURATION:

1 / 2 / 3 / 4

STUN DURATION:

1.4

DELAY:

1.6

DAMAGE:

110 / 180 / 250 / 320

  • ·The initial bubble effect is only visible to allies and provides vision in fog of war.
  • ·Units tossed in the air will be stunned and still able to be attacked.

An ancestral rush of water explodes from the center of the world, called upon by the Admiral.

Tidebringer

Tidebringer

Unit Target

Cooldown

13 / 10 / 7 / 4s

Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike.

CLEAVE RANGE:

650 / 775 / 900 / 1025

DAMAGE BONUS:

35 / 70 / 105 / 140

CLEAVE DAMAGE:

150%

HERO HIT COOLDOWN REDUCTION:

0

A lost Claddish soul inhabits Kunkka's trusty Tidebringer, empowering it to destroy demons of the Cataract.

X Marks the Spot

X Marks the Spot

Unit Target

Cooldown

24 / 20 / 16 / 12s

Mana

50

Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration. Lasts twice as long on allied heroes.

ENEMY DELAY:

3

ALLIED DELAY:

6

RUM SPLASH RADIUS:

0

RUM DURATION:

0

The Admiral's set of arcane abilities includes some that can be used for battle as well as entertainment.

Ghostship

Ghostship

Point Target

Cooldown

90 / 80 / 70s

Mana

125 / 175 / 225

Summons a ghostly ship that sails through the battle before smashing apart, damaging and stunning all enemies caught near the wreckage. Allied heroes touched by the Ghostship are given a strong swig of The Admiral's Rum, receiving bonus movement speed and a delayed reaction to incoming damage.

IMPACT DELAY:

3.1

RANGE:

2000

WIDTH:

450

RUM BONUS SPEED:

15%

RUM DURATION:

10

STUN DURATION:

1.2

DAMAGE DELAYED:

35%

  • ·Damage dealt after Rum wears off is non-lethal and can never kill a hero.
  • ·Actual area of effect of ship's collision is larger than the boat itself.
  • ·The boat has a movement speed of %ghostship_speed%.

The final ship of the Claddish Navy is nothing but a phantom, but it is all too real to the enemies of the Admiral.