
Kunkka
As The Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the demon fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the demons, this was just barely enough to turn the tide. <br><br>As Kunkka watched the demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle's peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. <br><br>What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now The Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure.
Base STR
24 +3.6
Base AGI
14 +1.6
Base INT
18 +1.8
Move Speed
315
Attack Range
150
Base Armor
2
Attack DMG
30–36
Projectile
900
Facets
Innate Abilities

Admiral's Rum
Cooldown
60s
Damage from enemy heroes, buildings, or Roshan that would reduce Kunkka below a threshold causes him to douse himself with The Admiral's Rum, receiving bonus movement speed and a delayed reaction to incoming damage.
HEALTH THRESHOLD:
65%
DAMAGE DELAYED:
20%
RUM DURATION:
6
RUM BONUS SPEED:
10%
- ·Stacks additively with other sources of Admiral's Rum
Deleterious to landlubbers, no one holds their rum like a sailor.
Abilities

Torrent
Cooldown
16 / 14 / 12 / 10s
Mana
90
Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed.
RADIUS:
250
MOVE SLOW:
-40%
SLOW DURATION:
1 / 2 / 3 / 4
STUN DURATION:
1.4
DELAY:
1.6
DAMAGE:
110 / 180 / 250 / 320
- ·The initial bubble effect is only visible to allies and provides vision in fog of war.
- ·Units tossed in the air will be stunned and still able to be attacked.
An ancestral rush of water explodes from the center of the world, called upon by the Admiral.

Tidebringer
Cooldown
13 / 10 / 7 / 4s
Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike.
CLEAVE RANGE:
650 / 775 / 900 / 1025
DAMAGE BONUS:
35 / 70 / 105 / 140
CLEAVE DAMAGE:
150%
HERO HIT COOLDOWN REDUCTION:
0
A lost Claddish soul inhabits Kunkka's trusty Tidebringer, empowering it to destroy demons of the Cataract.

X Marks the Spot
Cooldown
24 / 20 / 16 / 12s
Mana
50
Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration. Lasts twice as long on allied heroes.
ENEMY DELAY:
3
ALLIED DELAY:
6
RUM SPLASH RADIUS:
0
RUM DURATION:
0
The Admiral's set of arcane abilities includes some that can be used for battle as well as entertainment.

Ghostship
Cooldown
90 / 80 / 70s
Mana
125 / 175 / 225
Summons a ghostly ship that sails through the battle before smashing apart, damaging and stunning all enemies caught near the wreckage. Allied heroes touched by the Ghostship are given a strong swig of The Admiral's Rum, receiving bonus movement speed and a delayed reaction to incoming damage.
IMPACT DELAY:
3.1
RANGE:
2000
WIDTH:
450
RUM BONUS SPEED:
15%
RUM DURATION:
10
STUN DURATION:
1.2
DAMAGE DELAYED:
35%
- ·Damage dealt after Rum wears off is non-lethal and can never kill a hero.
- ·Actual area of effect of ship's collision is larger than the boat itself.
- ·The boat has a movement speed of %ghostship_speed%.
The final ship of the Claddish Navy is nothing but a phantom, but it is all too real to the enemies of the Admiral.