
Kez
"I was born with a price on my head. As I got better at causing trouble, that price went up. Every time Queen Imperia raised the bounty, I knew I must have done something right. I think that's the worst part about being gone so long in Icewrack... I've got to get that price back up to a respectable number."
Base STR
20 +2.8
Base AGI
27 +3.5
Base INT
20 +1.7
Move Speed
315
Attack Range
225
Base Armor
1
Attack DMG
23–29
Projectile
900
Facets
Innate Abilities

Switch Discipline
Cooldown
7.75s
Kez switches between his Kazurai Katana and Shodo Sai.<br><br>He gains different attack capabilities and abilities based on the weapon equipped. The abilities level up together, and when an ability is used, the associated alternate weapon ability also goes on cooldown.
KATANA ATTACK RANGE:
225
KATANA BASE ATTACK TIME:
1.9
KATANA BONUS AGILITY BASE DAMAGE:
16%
KATANA SWAP BONUS DAMAGE:
0%
SAI ATTACK RANGE:
150
SAI BASE ATTACK TIME:
1.5
SAI SWAP MOVEMENT SPEED:
0%
SAI SWAP SPEED DURATION:
0
COOLDOWN:
7.75
As former followers of the Shodo, the leaders of the Kazurai Order can switch effortlessly between twin disciplines of martial mastery over sai and blade.
Abilities

Echo Slash
Cooldown
21 / 18 / 15 / 12s
Mana
75 / 90 / 105 / 120
Kez slashes forward in a line with his Katana, attacking enemies in an area and applying a brief slow. After a short delay, the area is attacked again. Heroes take bonus damage.
ATTACK DAMAGE:
70 / 80 / 90 / 100%
BONUS HERO DAMAGE:
20 / 40 / 60 / 80
ATTACKS:
2
ECHO DELAY:
1.2
SLASH RADIUS:
200
DISTANCE:
800
MOVE SLOW:
100%
SLOW DURATION:
0.25
- ·Destroys trees. Doesn't apply Cleave.
Kez and his master Kraw have worked tirelessly to train the Kazurai new ways to keep the flyers off balance by improving upon ancient techniques.

Grappling Claw
Cooldown
13 / 11 / 9 / 7s
Mana
40
Kez swings on a grappling hook towards the target unit or tree. When the grappling hook collides with the target, that unit has slowed movement speed. Upon reaching the enemy target, Kez lands an attack on them.
SLOW DURATION:
0.7 / 0.8 / 0.9 / 1
MOVE SLOW:
70 / 80 / 90 / 100%
The Kazurai have the speed and reach to drag even the highest flyers from the skies.

Kazurai Katana
Cooldown
20 / 15 / 10 / 5s
Mana
40
Katana attacks and abilities apply a stacking damage over time to enemies that deals a percentage of the original attack's damage as additional damage over time. <br><br>Kez may activate the ability to impale the target with his attack, preventing them from moving or turning. The target's Katana debuff bursts, causing some of the stacks to deal damage instantly.
DURATION:
7
DAMAGE PER SECOND:
3 / 6 / 9 / 12%
IMPALE DURATION:
0.5
STACKS AS BURST DAMAGE:
50%
MAX BURST STACKS:
500
To fight back against the reach of Imperia and her Queensguard, the Kazurai had to become skilled in the ways of attrition.

Raptor Dance
Cooldown
40 / 35 / 30s
Mana
100 / 125 / 150
Kez enters into an uncontrollable state for %AbilityCastPoint% second, becoming invulnerable for %invuln_period%s and receiving a basic dispel, remaining immune to magic damage for the remainder of the cast time and the duration of the slashes.<br><br> If the cast completes successfully, Kez performs a series of deadly radial slashes around him that deal damage based on the max health of the target and heal Kez for a percentage of all damage dealt.
STRIKES:
4
RADIUS:
450
BASE DAMAGE:
30 / 60 / 90
MAX HEALTH AS DAMAGE:
2.5%
SLASH LIFESTEAL:
100%
- ·Slash Lifesteal is reduced to illusion_lifesteal_pct when slashing a creep or an illusion.
Unleash the inner fury of the Flightless to feast on the essence of your foes.

Falcon Rush
Cooldown
21 / 18 / 15 / 12s
Mana
85 / 90 / 95 / 100
Kez gains the ability to rush towards enemy targets to deliver echoing secondary attacks. While in this state, Kez has phased collision and slow resistance.
RUSH RANGE:
525
RUSH SPEED:
850
ECHO ATTACK DAMAGE:
30 / 35 / 40 / 45%
SLOW RESISTANCE:
15 / 30 / 45 / 60%
DURATION:
3.75 / 4.5 / 5.25 / 6
ECHO PROC CHANCE REDUCTION:
50%
- ·Does not work on buildings.
An ancient Shodo technique used to hunt faster aerial foes, stealing the advantage and delivering multiple attacks within a single flap of their prey's panicking wings.

Talon Toss
Cooldown
13 / 11 / 9 / 7s
Mana
60 / 65 / 70 / 75
Kez throws a Sai at the target unit, applying a fixed damage attack and silence.
DAMAGE:
60 / 120 / 180 / 240
SILENCE DURATION:
2 / 2.25 / 2.5 / 2.75
- ·The fixed damage attack has True Strike.
The Shodo learned to rely upon distance and disorientation to survive against much stronger opposition.

Shodo Sai
Cooldown
20 / 15 / 10 / 5s
Mana
30 / 20 / 10
Kez's attacks and abilities with the Sai have a chance to Mark enemies. The next attack or ability damage from Kez will stun the enemy and deal a critical strike, consuming the buff.<br><br>Kez may activate the ability to disarm himself, lock his facing, and parry attacks and attack effects from the targeted direction for %parry_duration% seconds. If an attack is parried from an enemy Hero in this way, that Hero is stunned and gains a stronger Mark that stuns for longer and deals %parry_bonus_crit%%% * <span class="GameplayVariable">Target Hero Level</span> bonus critical strike.<br><br>The sub-ability may be used to cancel the blocking early.
CHANCE TO MARK:
18%
MARKED DURATION:
8
MARKED CRITICAL STRIKE:
125 / 150 / 175 / 200%
MARKED STUN DURATION:
0.4
PARRY STUN DURATION:
0.4
The Shodo may have lost their way, but Kez and the Kazurai can still use Shodo knowledge for the good of the people.

Raven's Veil
Cooldown
40 / 35 / 30s
Mana
100 / 125 / 150
Kez releases a wave of smoke that applies his Mark to nearby enemies, briefly reducing their vision. Kez receives a basic dispel and gains bonus movement speed and invisibility until he attacks or casts a spell.
WAVE RADIUS:
1500
WAVE SPEED:
1500
BUFF DURATION:
7 / 8 / 9
VISION DEBUFF DURATION:
4
BONUS MOVEMENT SPEED:
15 / 25 / 35%
Eying either threat or opportunity, Shodo masters slip instantly into shadow to reset the terms of any engagement in their own favor.