
Keeper of the Light
Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.
Base STR
18 +2.3
Base AGI
15 +1.6
Base INT
24 +3.3
Move Speed
320
Attack Range
600
Base Armor
0
Attack DMG
20–27
Projectile
900
Facets
Innate Abilities

Special Reserve
Keeper of the Light cannot go below %minimum_mana% mana.
Abilities

Illuminate
Cooldown
13s
Mana
100 / 125 / 150 / 175
CHANNELED - Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.
MAX DAMAGE:
185 / 290 / 395 / 500
MAX CHANNEL TIME:
3
WIDTH:
400
RANGE:
1550
- ·Gives increasing vision over the channeling time.
Ezalor's hidden light reveals itself in marvelous fashion.

Blinding Light
Cooldown
24 / 21 / 18 / 15s
Mana
120 / 130 / 140 / 150
A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss some attacks. Knockback is %knockback_distance% range over %knockback_duration% seconds.
MISS CHANCE:
45%
DURATION:
4
RADIUS:
425 / 450 / 475 / 500
DAMAGE:
90 / 140 / 190 / 240
- ·Upon landing, units will destroy trees in a 150 radius.
The Primordial light turns the tides of battle in favor of Ezalor and his allies.

Chakra Magic
Cooldown
18 / 16 / 14 / 12s
Restores mana to the target unit and reduces cooldowns of all basic abilities currently on cooldown by a fixed amount. Is %self_bonus%%% more effective when used on himself.
MANA RESTORE:
90 / 160 / 230 / 300
COOLDOWN REDUCTION:
3 / 4 / 5 / 6
- ·Chakra Magic does not reduce the cooldown of Ultimate abilities
In the same vein, Ezalor bestows his harmony among others.

Spirit Form
Cooldown
85 / 80 / 75s
Mana
75 / 125 / 175
Ezalor temporarily turns his body luminescent, gaining bonus movement speed, cast range, and allows Illuminate to be channeled by a separate spirit and heal allies.
DURATION:
40 / 45 / 50
MOVEMENT SPEED BONUS:
10 / 15 / 20%
CAST RANGE BONUS:
100 / 200 / 300
ILLUMINATE HEAL:
70%
In a flash of light, Ezalor reveals his true nature.