Dota2ProTips

DOTA2PROTIPS

Heroes/Jakiro
Jakiro
IntelligenceRanged

Jakiro

SupportNukerPusherDisabler

Even among magical beasts, a twin-headed dragon is a freak. Equal parts ice and fire, cunning and rage, the creature known as Jakiro glides over charred and ice-bound battlefields, laying waste to any who would bear arms against it. Pyrexae dragon clutches always contain two fledglings. Famous for their viciousness even from the first moments of life, newly hatched dragons of this species will try to kill their sibling while still in the nest. Only the strongest survive. In this way is the strength of the Pyrexae line ensured. By some accident of nature, the freak Jakiro hatched from a single egg, combining in a single individual the full range of abilities found within the diverse Pyrexae species. Trapped within the armature of its monstrous body, the powers of ice and fire combine, and now no enemy is safe.

Base STR

25 +2.5

Base AGI

15 +1.2

Base INT

26 +3

Move Speed

290

Attack Range

400

Base Armor

1

Attack DMG

27–35

Projectile

1100

Double Trouble

Double Trouble

PassiveInnate

Jakiro's attacks launch an attack from each head, but deal less damage each.

DAMAGE REDUCTION:

50%

Dual Breath

Dual Breath

Unit TargetPoint Target

Cooldown

10s

Mana

135 / 150 / 165 / 180

An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.

START RADIUS:

150

END RADIUS:

275

BURN DAMAGE:

20 / 40 / 60 / 80

MOVE SLOW:

-25 / -30 / -35 / -40%

ATTACK SLOW:

-25 / -30 / -35 / -40

DURATION:

5

  • ·Can hit units up to 1025 range away.
  • ·Has a %fire_delay% second interval between each breath.
  • ·Does not trigger spell block or spell reflect.

Pyrexae dragons have tremendously dangerous breath for each branch of the species; combining them is unimaginable.

Ice Path

Ice Path

Point Target

Cooldown

20 / 17 / 14 / 11s

Mana

100

Creates a path of ice that stuns and damages enemies that touch it.

FORMATION DELAY:

0.2

MAX STUN DURATION:

1.25 / 1.5 / 1.75 / 2

PATH DURATION:

2.6 / 3.1 / 3.6 / 4.1

RADIUS:

150

BASE DAMAGE:

50

SECONDARY DAMAGE:

0

SECONDARY STUN DURATION:

0

  • ·It takes %path_delay% seconds for the path to reach its full extent.
  • ·The stun is removed once Ice Path is destroyed.

Jakiro's cunning right head calls upon its frozen heritage, glazing the earth with blistering cold.

Liquid Fire

Liquid Fire

Unit Target

Cooldown

13 / 10 / 7 / 4s

Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks. Shares a cooldown with Liquid Frost.

ATTACK SLOW:

-30 / -40 / -50 / -60

RADIUS:

300

BURN DAMAGE:

15 / 25 / 35 / 45

BUILDING DAMAGE:

75%

DURATION:

5

  • ·Works on both units and buildings.

The left maw of Jakiro opens, laying waste to any in its path.

Liquid Frost

Liquid Frost

Unit Target

Cooldown

13 / 10 / 7 / 4s

Jakiro chill his enemies with ice added to his attack, slowing movement for %duration% seconds and increasing damage taken from Jakiro's attacks and abilities. This effect does not apply to buildings. Shares a cooldown with Liquid Fire.

MOVEMENT SLOW:

15 / 20 / 25 / 30%

IMPACT DAMAGE:

8 / 16 / 24 / 32

BONUS DAMAGE:

8 / 16 / 24 / 32

DURATION:

5

The right maw of Jakiro opens, punishing all with bitter frost.

Macropyre

Macropyre

Point Target

Cooldown

90 / 80 / 70s

Mana

300 / 400 / 500

Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.

DAMAGE PER SECOND:

100 / 150 / 200

FLAME WIDTH:

500

DURATION:

10

  • ·Units hit by Macropyre will continue to be affected after they leave the area for %linger_duration% additional seconds.

Ice and fire combine to rip the battlefield to shreds with extreme temperatures.