
Jakiro
Even among magical beasts, a twin-headed dragon is a freak. Equal parts ice and fire, cunning and rage, the creature known as Jakiro glides over charred and ice-bound battlefields, laying waste to any who would bear arms against it. Pyrexae dragon clutches always contain two fledglings. Famous for their viciousness even from the first moments of life, newly hatched dragons of this species will try to kill their sibling while still in the nest. Only the strongest survive. In this way is the strength of the Pyrexae line ensured. By some accident of nature, the freak Jakiro hatched from a single egg, combining in a single individual the full range of abilities found within the diverse Pyrexae species. Trapped within the armature of its monstrous body, the powers of ice and fire combine, and now no enemy is safe.
Base STR
25 +2.5
Base AGI
15 +1.2
Base INT
26 +3
Move Speed
290
Attack Range
400
Base Armor
1
Attack DMG
27–35
Projectile
1100
Facets
Innate Abilities

Double Trouble
Jakiro's attacks launch an attack from each head, but deal less damage each.
DAMAGE REDUCTION:
50%
Abilities

Dual Breath
Cooldown
10s
Mana
135 / 150 / 165 / 180
An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
START RADIUS:
150
END RADIUS:
275
BURN DAMAGE:
20 / 40 / 60 / 80
MOVE SLOW:
-25 / -30 / -35 / -40%
ATTACK SLOW:
-25 / -30 / -35 / -40
DURATION:
5
- ·Can hit units up to 1025 range away.
- ·Has a %fire_delay% second interval between each breath.
- ·Does not trigger spell block or spell reflect.
Pyrexae dragons have tremendously dangerous breath for each branch of the species; combining them is unimaginable.

Ice Path
Cooldown
20 / 17 / 14 / 11s
Mana
100
Creates a path of ice that stuns and damages enemies that touch it.
FORMATION DELAY:
0.2
MAX STUN DURATION:
1.25 / 1.5 / 1.75 / 2
PATH DURATION:
2.6 / 3.1 / 3.6 / 4.1
RADIUS:
150
BASE DAMAGE:
50
SECONDARY DAMAGE:
0
SECONDARY STUN DURATION:
0
- ·It takes %path_delay% seconds for the path to reach its full extent.
- ·The stun is removed once Ice Path is destroyed.
Jakiro's cunning right head calls upon its frozen heritage, glazing the earth with blistering cold.

Liquid Fire
Cooldown
13 / 10 / 7 / 4s
Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks. Shares a cooldown with Liquid Frost.
ATTACK SLOW:
-30 / -40 / -50 / -60
RADIUS:
300
BURN DAMAGE:
15 / 25 / 35 / 45
BUILDING DAMAGE:
75%
DURATION:
5
- ·Works on both units and buildings.
The left maw of Jakiro opens, laying waste to any in its path.

Liquid Frost
Cooldown
13 / 10 / 7 / 4s
Jakiro chill his enemies with ice added to his attack, slowing movement for %duration% seconds and increasing damage taken from Jakiro's attacks and abilities. This effect does not apply to buildings. Shares a cooldown with Liquid Fire.
MOVEMENT SLOW:
15 / 20 / 25 / 30%
IMPACT DAMAGE:
8 / 16 / 24 / 32
BONUS DAMAGE:
8 / 16 / 24 / 32
DURATION:
5
The right maw of Jakiro opens, punishing all with bitter frost.

Macropyre
Cooldown
90 / 80 / 70s
Mana
300 / 400 / 500
Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.
DAMAGE PER SECOND:
100 / 150 / 200
FLAME WIDTH:
500
DURATION:
10
- ·Units hit by Macropyre will continue to be affected after they leave the area for %linger_duration% additional seconds.
Ice and fire combine to rip the battlefield to shreds with extreme temperatures.