
Invoker
In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power. <br><br>The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells--four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one--with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it. <br><br>But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap--a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms). <br><br>Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.
Base STR
19 +2.5
Base AGI
14 +2
Base INT
20 +4
Move Speed
285
Attack Range
600
Base Armor
-1
Attack DMG
19–25
Projectile
900
Facets
Innate Abilities

Invoke
Cooldown
7s
Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by %cooldown_reduction_per_orb% seconds for each orb level. <br><br> Click the help button to see the list of possible spells.
MAX SPELLS:
2
- ·The arrangement of instances does not matter.
- ·Invoke will not cost mana or go on cooldown if the only effect is to swap the positions of existing spells.
- ·Invoke will not break invisibility and can be cast while channeling.
So begins a new age of knowledge.
Abilities

Quas
Allows manipulation of ice elements. Active <font color='#7998b5'>Quas</font> instances imbue Invoker with bonus hp regeneration. Passively grants bonus strength per level of <font color='#7998b5'>Quas</font>.
MAX LEVEL:
7
HP REGEN PER INSTANCE:
1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10
BONUS STRENGTH PER LEVEL:
1
- ·Invoker can only have 3 of any instance.
- ·Will not break invisibility and can be cast while channeling.
A quelling cold.

Wex
Allows manipulation of storm elements. Active <font color='#d671a9'>Wex</font> instances imbue Invoker with bonus movement and attack speed. Passively grants bonus agility per level of <font color='#d671a9'>Wex</font>.
MAX LEVEL:
7
MOVE SPEED PER INSTANCE:
0.6 / 1.2 / 1.8 / 2.4 / 3 / 3.6 / 4.2 / 4.8 / 5.4 / 6%
ATTACK SPEED PER INSTANCE:
1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10
BONUS AGILITY PER LEVEL:
1
- ·Invoker can only have 3 of any instance.
- ·Will not break invisibility and can be cast while channeling.
A withering wind.

Exort
Allows manipulation of fire elements. Active <font color='#cabe68'>Exort</font> instances imbue Invoker with bonus attack damage. Passively grants bonus intelligence per level of <font color='#cabe68'>Exort</font>.
MAX LEVEL:
7
ATTACK DAMAGE PER INSTANCE:
2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20
BONUS INTELLIGENCE PER LEVEL:
1
- ·Invoker can only have 3 of any instance.
- ·Will not break invisibility and can be cast while channeling.
An exacting flame.

Cold Snap
Cooldown
18s
Mana
100
Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of <font color='#7998b5'>Quas</font>. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of <font color='#7998b5'>Quas</font>.
COLD SNAP DURATION (<font color='#7998b5'>QUAS</font>):
3 / 3.4 / 3.8 / 4.2 / 4.6 / 5 / 5.4 / 5.8 / 6.2 / 6.6
FREEZE DURATION:
0.4
FREEZE COOLDOWN (<font color='#7998b5'>QUAS</font>):
0.8 / 0.77 / 0.74 / 0.71 / 0.68 / 0.65 / 0.62 / 0.59 / 0.56 / 0.53
FREEZE DAMAGE (<font color='#7998b5'>QUAS</font>):
28 / 36 / 44 / 52 / 60 / 68 / 76 / 84 / 92 / 100
- ·The freeze stun only triggers on damage greater than %damage_trigger% after reductions.
Sadron's Protracted Frisson.

Ghost Walk
Cooldown
32s
Mana
175
Invoker manipulates the ice and electrical energies around him, rendering his body invisible and gaining health and mana regen. The elemental imbalance created as a consequence slows nearby enemies based on the level of <font color='#7998b5'>Quas</font>, and slows Invoker as well based on the level of <font color='#d671a9'>Wex</font>.
DURATION:
60
SLOW RADIUS:
450
ENEMY SLOW (<font color='#7998b5'>QUAS</font>):
-20 / -25 / -30 / -35 / -40 / -45 / -50 / -55 / -60 / -65%
SELF SPEED (<font color='#d671a9'>WEX</font>):
-20 / -15 / -10 / -5 / 0 / 5 / 10 / 15 / 20 / 25%
HEALTH REGENERATION (<font color='#7998b5'>QUAS</font>):
2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20
MANA REGENERATION (<font color='#d671a9'>WEX</font>):
2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20
- ·The slow effect does not work on Spell Immune enemies.
Myrault's Hinder-Gast.

Tornado
Cooldown
27s
Mana
140
Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of <font color='#d671a9'>Wex</font>. Holds enemies in the air for a duration based on the level of <font color='#7998b5'>Quas</font>. Deals base damage plus added damage based on levels in <font color='#d671a9'>Wex</font>. DISPEL TYPE: Basic Dispel
TRAVEL DISTANCE (<font color='#d671a9'>WEX</font>):
1500 / 1800 / 2100 / 2400 / 2700 / 3000 / 3300 / 3600 / 3900 / 4200
RADIUS:
200
LIFT TIME (<font color='#7998b5'>QUAS</font>):
1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 / 2.6 / 2.8 / 3
BASE DAMAGE:
50
ADDED DAMAGE (<font color='#d671a9'>WEX</font>):
45 / 90 / 135 / 180 / 225 / 270 / 315 / 360 / 405 / 450
TWISTER DAMAGE PER SECOND (<font color='#d671a9'>WEX</font>):
0
TWISTER DURATION (<font color='#7998b5'>QUAS</font>):
0
- ·Units are invulnerable while affected by Tornado, and the damage is dealt when landing.
Claws of Tornarus.

E.M.P.
Cooldown
27s
Mana
125
Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after %delay% seconds. The detonation covers an area, draining mana based on the level of <font color='#d671a9'>Wex</font>. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains %self_mana_restore_pct%%% of the mana drained.
CHARGE TIME:
2.9
RADIUS:
675
MAX MANA BURNED (<font color='#d671a9'>WEX</font>):
100 / 175 / 250 / 325 / 400 / 475 / 550 / 625 / 700 / 775
BURN DAMAGE:
60%
DRAG SPEED:
0
- ·Will not affect cycloned units (Tornado or Eul's Scepter of Divinity).
Endoleon's Malevolent Perturbation.

Alacrity
Cooldown
15s
Mana
75
Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of <font color='#d671a9'>Wex</font> and their damage based on the level of <font color='#cabe68'>Exort</font>.
BONUS ATTACK SPEED (<font color='#d671a9'>WEX</font>):
10 / 22 / 34 / 46 / 58 / 70 / 82 / 94 / 106 / 118
BONUS DAMAGE (<font color='#cabe68'>EXORT</font>):
10 / 22 / 34 / 46 / 58 / 70 / 82 / 94 / 106 / 118
DURATION:
9
Gaster's Mandate of Impetuous Strife.

Chaos Meteor
Cooldown
50s
Mana
200
Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of <font color='#cabe68'>Exort</font>, and rolling further based on the level of <font color='#d671a9'>Wex</font>. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of <font color='#cabe68'>Exort</font>.
IMPACT DELAY:
1.3
RADIUS:
275
TRAVEL DISTANCE (<font color='#d671a9'>WEX</font>):
465 / 615 / 780 / 930 / 1095 / 1245 / 1410 / 1575 / 1725 / 1890
CONTACT DAMAGE TICK:
0.5
CONTACT DAMAGE (<font color='#cabe68'>EXORT</font>):
55 / 80 / 105 / 130 / 155 / 180 / 205 / 220 / 235 / 250
BURN DURATION:
3
BURN DAMAGE PER SECOND (<font color='#cabe68'>EXORT</font>):
10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55
- ·Deals main damage to enemy units under meteor every %damage_interval% seconds and burns enemies for smaller damage over %burn_duration% seconds.
- ·The meteor moves at a speed of %travel_speed%.
Tarak's Descent of Fire.

Sun Strike
Cooldown
23s
Mana
175
Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of <font color='#cabe68'>Exort</font>, however this damage is spread evenly over all enemies hit.
DELAY:
1.7
RADIUS:
175
DAMAGE (<font color='#cabe68'>EXORT</font>):
175 / 225 / 275 / 325 / 375 / 425 / 475 / 525 / 575 / 625
- ·Gives vision of the target area before the strike.
- ·Invoker gains experience with kills made from Sun Strike, even if made from outside of experience range.
Harlek's Incantation of Incineration.

Forge Spirit
Cooldown
27s
Mana
75
Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage and armor are based on the level of <font color='#cabe68'>Exort</font> while attack range, health, and duration are based on the level of <font color='#7998b5'>Quas</font>. The elemental's scorching attack is capable of melting the armor of enemy heroes. The number of spirits spawned is determined by the lower level of <font color='#7998b5'>Quas</font> and <font color='#cabe68'>Exort</font>.
DAMAGE (<font color='#cabe68'>EXORT</font>):
20 / 30 / 40 / 50 / 60 / 70 / 80 / 90 / 100 / 110
ARMOR (<font color='#cabe68'>EXORT</font>):
0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9
ATTACK RANGE (<font color='#7998b5'>QUAS</font>):
305 / 360 / 415 / 470 / 525 / 580 / 635 / 690 / 745 / 800
HEALTH (<font color='#7998b5'>QUAS</font>):
300 / 400 / 500 / 600 / 700 / 800 / 900 / 1000 / 1100 / 1200
DURATION (<font color='#7998b5'>QUAS</font>):
24 / 30 / 36 / 42 / 48 / 54 / 60 / 66 / 72 / 78
SPIRIT COUNT (<font color='#7998b5'>QUAS</font>):
1 / 1 / 1 / 2 / 2 / 2 / 2 / 3 / 3 / 3
SPIRIT COUNT (<font color='#cabe68'>EXORT</font>):
1 / 1 / 1 / 2 / 2 / 2 / 2 / 3 / 3 / 3
- ·Casting this ability will replace currently summoned Forged Spirits.
Culween's Most Cunning Fabrications.

Ice Wall
Cooldown
23s
Mana
125
Generates a wall of solid ice directly in front of Invoker for a duration based on the level of <font color='#7998b5'>Quas</font>. The bitter cold emanating from it greatly slows nearby enemies based on the level of <font color='#7998b5'>Quas</font> and deals damage each second based on the level of <font color='#cabe68'>Exort</font>.
WALL DURATION (<font color='#7998b5'>QUAS</font>):
3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12
MOVEMENT SLOW (<font color='#7998b5'>QUAS</font>):
-20 / -40 / -60 / -80 / -100 / -120 / -140 / -160 / -180 / -200%
SLOW DURATION:
2
DAMAGE PER SECOND (<font color='#cabe68'>EXORT</font>):
30 / 36 / 42 / 48 / 54 / 60 / 66 / 72 / 78 / 84
WALL LENGTH:
1200
WALL WIDTH:
105
ROOT DURATION (<font color='#7998b5'>QUAS</font>):
0
ROOT DAMAGE (<font color='#7998b5'>QUAS</font>):
0
Killing Wall of Koryx.

Deafening Blast
Cooldown
36s
Mana
250
Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of <font color='#cabe68'>Exort</font>. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of <font color='#7998b5'>Quas</font>, then disarm their attacks for a duration based on the level of <font color='#d671a9'>Wex</font>.
TRAVEL DISTANCE:
1000
DAMAGE (<font color='#cabe68'>EXORT</font>):
70 / 110 / 150 / 190 / 230 / 270 / 310 / 350 / 390 / 430
KNOCKBACK DURATION (<font color='#7998b5'>QUAS</font>):
1.1 / 1.2 / 1.3 / 1.4 / 1.5 / 1.6 / 1.7 / 1.8 / 1.9 / 2
DISARM DURATION (<font color='#d671a9'>WEX</font>):
1.5 / 2 / 2.5 / 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6
Buluphont's Aureal Incapacitator.