
Dazzle
Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. <br><br>Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. <br><br>In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.
Base STR
19 +2.3
Base AGI
20 +1.7
Base INT
25 +3.5
Move Speed
305
Attack Range
575
Base Armor
0
Attack DMG
19–25
Projectile
1200
Facets
Innate Abilities

Weave
Dazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack.
ARMOR CHANGE PER STACK:
0.5 / 0.75 / 1 / 1.25
DURATION:
8
His ethereal journey into the Nothl realm has allowed Dazzle to mend together the powers of light and dark, creating shifting waves of enchantments.
Abilities

Poison Touch
Cooldown
24 / 21 / 18 / 15s
Mana
125 / 130 / 135 / 140
Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.
TARGETS:
2 / 4 / 6 / 8
DAMAGE PER SECOND:
16 / 28 / 40 / 52
SLOW:
-13 / -16 / -19 / -22%
DURATION:
3.5 / 5 / 6.5 / 8
BONUS SLOW PER HIT:
-2 / -2.5 / -3 / -3.5%
SPLIT DAMAGE:
0
- ·The damage is not reduced by damage block abilities.
One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.

Shallow Grave
Cooldown
30 / 26 / 22 / 18s
Mana
90 / 100 / 110 / 120
An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.
DURATION:
4 / 4.5 / 5 / 5.5
HEAL AMPLIFICATION PER 10% MISSING:
3 / 5 / 7 / 9%
- ·HP cannot go below 1 while under the effects of Shallow Grave, but Axe's Culling Blade will still kill the hero.
Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.

Shadow Wave
Cooldown
10 / 9 / 8 / 7s
Mana
90
Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.
HEAL ARC RADIUS:
475
DAMAGE RADIUS:
185
MAX HEAL TARGETS:
4 / 5 / 6 / 7
DAMAGE:
85 / 105 / 125 / 145
- ·Prioritizes allied heroes over creeps.
- ·If enemies are near multiple allied units affected by Shadow Wave, they will take multiple instances of damage.
While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.

Nothl Projection
Cooldown
70 / 60 / 50s
Mana
100 / 150 / 200
Dazzle departs his body, traveling through the Nothl Realm as an invulnerable spirit that can cast spells, attack, and use items, leaving his body behind in the world with a visible tether. While active, Dazzle's basic abilities are empowered: Poison Touch hexes enemies, Shallow Grave heals upon expiration, and Shadow Wave has a shorter cooldown. The effect can be ended early, and Dazzle returns to the body at the end.
MIN DURATION:
5
MAX DURATION:
12
HEX DURATION:
1.4 / 1.6 / 1.8
SHALLOW GRAVE HEAL:
225 / 300 / 375
SHADOW WAVE COOLDOWN REDUCTION:
30 / 40 / 50%
HEALING AMPLIFICATION:
0%
- ·When Dazzle's spirit is further than %leash_start% units from the body, the tether will begin to pull him back. The strength of the pull increases with distance.
- ·Dazzle's Soul cannot attack buildings.
The allure of the Nothl Realm is intoxicating, but Dazzle never forgets his purpose for being there.